Rubik's Revenge (4x4x4x) original method Step7. Last layer. I can orient and position corners as same as 3x3x3 (Guus Razoux Schultz's
method). (i) and (iii) are minimum algorythms required. i)R'DLD'RDL'D' ii)LDBD'B'L' iii)R'D'RD'R'D2R 7-2 Edges on Last Layer. 7-2-1 One edge pair At least one edge pair exist. Solve this pair and another one edge using same
method as 3x3x3. (if you know Guus Razoux Schultz's method, you can use all algorythms.) 7-2-2 Rest of edges After 3edges positioned, 5 edges remain. So another 2 algorythms can solve
all of rest. These are representative algorythm. Basically, all algorythms are derived from the same algorythm. i)F'-uL'u'RuLu'R'-F ii)F'-RuL'u'R'uLu'-F (reverse of i)) iii)b-D2f'U2fD2f'U2f-b' iv)b-f'U2bD2b'U2bD2-f (reverse of iii) v)(F'f')-d'L'dR'd'LdR-(Ff) (corrected. Thanks Koryu.) 7-2-3 Swaping two edge pairs. Until I knew Chris's algorithm, I solved this using long alg. Now I solve, r2D2r2(d2D2)r2d2. 7-2-4 Last edges problem. This algorythm is the basis to fix the problem. r'D2r'D2r'D2r'D2r'-F2lB2l'F2lB2l' Inner cubes on D move like the figure. This movement allows swapping edges. ex. If you understand, the inner cube movement. You can solve another situations. i) (r2R2)(b2B2)(r2R2)............ ii) R'B'....................
STEP1-2 STEP3 STEP4 STEP5 STEP6 STEP7
7-1 Corners on Last Layer. 


I usually regrip R=front,
U=Left, F=Down, u'-R2d'L2dR2d'L2d-u.
I usually regrip
L=front, U=Left, B=Down, u'-d'L2dR2d'L2dR2-u. 

